Current Studio and Job Title.
Sony Imageworks - Character Animator
What education did you have before you took the 3D Animation course?
I went to Wexford Collegiate School of the Arts. It was a great highschool to go to for those who wanted to be in visual arts. As a part of the visual arts program at Wexford, a lot of our classes were made up art related classes like life drawing and sculpture which definitely helped kick start my training into animation. Wexford also had an animation class that we could take in our last year, with two other mandatory film history credits, which I also took. Taking those classes helped me get a taste of what I was getting into next when I applied to Seneca's 3D animation course.
Tell us a bit about your experience at the college.
I had a good overall experience at Seneca. The course consisted of a good range of disciplines in the animation industry as a whole to help prepare and broaden your knowledge before diving into the 3D portion of the entire course. In hindsight, I appreciated that the course included classes like storyboarding and character design, to understand where the importance of animation lies. It was great being in an environment where students and teachers alike who were passionate and skilled about what they do. Everyone was friendly and readily available to help through this learning process, which made it much more enjoyable and provided motivation to do well.
How do you use the education you got at Seneca in your job today?
Working in this industry for a few years now, you quickly learn that its ever-changing and with that comes with an ongoing process of always learning. Having the 2D aspect of the program was great for learning the fundamentals of animation, but having 3D as an addition in the final year was essential to landing my first job in in the industry. It has made it easier to adjust in a 3D studio environment, such as learning basic animation tools, tips and tricks and types of animation work flow. I really enjoyed Character Design and Life drawing, as it helped with better posing and structure, also appeal of characters and thinking about "who" your characters are. I always have these things in the back of my mind along with all the 3D tips and tricks I have pick up along the way.
What advice would you give potential students who are thinking of taking the course?
Its a tough industry. Job security is always in flux and you always seem to be fighting for a position amongst a pool of talented artists. You're only as good as your last project and the minute you think you're at the top of your game is when you stop learning and strive for more. The key is to love what you do and work hard to be the best you can be and everything else will fall into place.